New products are released into the market constantly, but the reality is that few of them survive or thrive. Buxton asserts this is because many products rely heavily on technology, but that their design and usability have not been well thought out. He argues that design needs to be considered more systematically as new products are developed. However, he takes a compromise approach. How the system works in reality needs to be balanced with sketching and developing ideas early in the development process. The result, he hopes, will be a balance of good innovative thinking with development of engineering and technology to create a desirable as well as usable product. This book draws on examples from a wide range of product areas, considering computer technology, tools, transportation, and other industries. Significant attention is given to the role of sketching, storyboarding, cartooning, animation, and other methods of visual communication.
This book can be found in HECSA Library:
Sketching User Experiences: Getting the Design Right and the Right Design
TS 171 .B89 2007